Stop Killing Moms
We
all know orphans are popular with writers, just take a look at pretty much any
Disney movies. However, recently there has been a trend, especially in video
games to only kill off the mother or maternal figure. In games like The Walking
Dead, God of War, and the award winning The Last of Us, players take on the
role of a father or father figure working alongside and teaching an AI controlled
child character. Sometimes you can take control of the child, but most of the
time the player only controls the parental figure throughout the course of the
game.
While
I very much like this new sub-genre of game style, which I shall dub “parent-child”
games from now on, there is a significant thing missing from this new style.
The character development showable in these games is great, as are the witty
interactions that can be written and the chances to hear characters’ bouncing
thoughts off each other and communicating lore. However, I must ask, where are
the moms?
Now,
at first the answer to this is obvious. The mothers or mother figures are
killed off or absent to create greater angst for the main duo. However, the question
becomes more troubling when you look at the reasons behind why the mothers are eliminated
from the experience.
It
seems most likely that the father-child option is the most common due to the
masculine stereotype of men not being the primary child raiser or not being
good at taking care of kids in general. For this reason, people likely believe
that having the mother taken out and giving the responsibility to the father, can
give the creators more chances to infuse even greater angst and character
development for the hypermasculine main character. However, this still plays
into and off of masculine stereotypes without allowing for the father or father
figure to already be good at parenting. Additionally, it enforces the feminine
stereotype of women being innately good at childcare and biologically
programmed for it, which I know from firsthand accounts to not be true. No one
gender, sex, or race is innately prepared to raise a child, especially not
alone. This thinking is a leftover of thinking in the style of biological
essentialism.
We
have awesome female gaming protagonists that can stand alongside their male
counterparts, so why not give them a parental role as well. Imagine the sorts
of variations on the parent-child games that could be made. A single mother
providing for her family in a post-apocalyptic environment, making tough and
heartbreaking moral decisions for the sake of one’s kids and dealing with the
loss of one’s other half in a world that sees you as weak. How about a game
where you trade off between controlling the mother and the father, or even play
as the child learning two styles of combat from your parents. This family
dynamic is rife for exploration in the field of video games and I would personally
love to see what creators can imagine for an ever-broadening age range of
gamers.
--Brian Lazarow
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