The Khajiit and their tale we've all seen before (Elder Scrolls)
Without getting too much into the thick of it (yet), the Khajiit are the cat-like inhabitants of Tamriel (continent of which the game takes place) of in the Elder Scrolls game series. They are 1 of 10 characters types you can choose from, and in-game are given the advantage of having a stronger sneak stat in the beginning of the game than other characters. In Skyrim, they are also given bonuses to ranged and one-handed weapons. Purrfect for a thief! However, these traits, while useful to the player, do little other than paint the Khajiit in a light as anything other than scoundrels and liars, making them subject to much (MUCH) of the racial prejudice in Tamriel.
In order to show just how far racial oppression and the Habits of Whiteness extends extend in Tamriel, we can begin by viewing how the Khajiit arrived in their homeland of Elsweyr. Helen Young points out that "[while] twenty-first century fantasy has begun to critique colonialism, imperialism, and their legacies...indigenous voices are still significantly marginalized within the genre". None can be truer than for the indigenous people of the Khajiit. To begin, let us look at a map of Tamriel just to see exactly where Elsweyr is in comparison to the other lands:
Elsweyr, situated in the mid-southernmost area of Tamriel, borders the sea and is the primary home to the Khajiit. Known for their Moon Sugar (an addictive drug-like substance), the Khajiit of Elsweyr are known to set up trading caravans throughout Elsweyr and along trade routes along Tamriel roads and rivers. So they chose a place so close to the sea because it would be perfect for importing and exporting goods, right? Well, it turns out the Khajiit actually hate water (they are pretty much man-cats after all) . So why would they choose such a place so close to the sea to call home? Well as it turns out (and we all saw this coming), they were driven south by force by the humans and elves despite being in the northern reaches of the continent long before the arrival of either of the races.
Hmm, a gang of white-complected peoples who displace the indigenous tribes living there and force them into the far reaches of the continent, ringing any bells yet? This continues to ring true with Helen Young's comment that "the imagined worlds are dominated by Whiteness". Generations later, after "peace" has been somewhat settled through the continent, the Khajiit took Imperial (one of a few human races) influence and began building semi-permanent cities to set up places for commercial enterprises (primarily Moon Sugar) and trading hubs. This is an example of white influence, for better or for worse, anchoring itself in a culture and slowly assimilating it into one that is considered 'modern, normal, or simply right'.
In the northern-most land of Skyrim, Khajiit are treated as second-rate beings. While Khajiit themselves are allowed in, Skooma (drink containing Moon Sugar) is banned which can be interpreted as a subtle way to keep the race from entering the land. There are some cities throughout Skyrim that vehemently hate the Khajiit and won't even let them take home inside the walls, forcing them to make camps outside the gate as pictured below:
And get this, the name of the city that so intensely hates the Khajiit that they won't even give them a place at their inns? Whiterun.
If the player decides to engage in conversation with one of the camping the Khajiit, here is a possible dialogue.
"They do not like outsiders in their land, and so we are forbidden to enter the cities. When they look upon us, they see only pickpockets and Skooma dealers"
While it is primarily the Nords (another white folk) who are the main abusers, all of Skyrim seems to have little good to say about the Khajiit. More dialog in combat includes slurs such as "You'll make a fine rug, cat!" and "You remind me of my cousin's cat. Killed that too!"
The White-Habits Young mentions seem to be more than prevalent in the northern reaches of Tamriel. The entire basis of the game Skyrim can be traced to a war on the races in fact, but that would require much more intensive explanation. For now, the Khajiit serve as a primary example of what happens when White-Habitness gets expressed in video games and how they serve to reflect real-life indigenous group displacement.
In order to show just how far racial oppression and the Habits of Whiteness extends extend in Tamriel, we can begin by viewing how the Khajiit arrived in their homeland of Elsweyr. Helen Young points out that "[while] twenty-first century fantasy has begun to critique colonialism, imperialism, and their legacies...indigenous voices are still significantly marginalized within the genre". None can be truer than for the indigenous people of the Khajiit. To begin, let us look at a map of Tamriel just to see exactly where Elsweyr is in comparison to the other lands:
Elsweyr, situated in the mid-southernmost area of Tamriel, borders the sea and is the primary home to the Khajiit. Known for their Moon Sugar (an addictive drug-like substance), the Khajiit of Elsweyr are known to set up trading caravans throughout Elsweyr and along trade routes along Tamriel roads and rivers. So they chose a place so close to the sea because it would be perfect for importing and exporting goods, right? Well, it turns out the Khajiit actually hate water (they are pretty much man-cats after all) . So why would they choose such a place so close to the sea to call home? Well as it turns out (and we all saw this coming), they were driven south by force by the humans and elves despite being in the northern reaches of the continent long before the arrival of either of the races.
Hmm, a gang of white-complected peoples who displace the indigenous tribes living there and force them into the far reaches of the continent, ringing any bells yet? This continues to ring true with Helen Young's comment that "the imagined worlds are dominated by Whiteness". Generations later, after "peace" has been somewhat settled through the continent, the Khajiit took Imperial (one of a few human races) influence and began building semi-permanent cities to set up places for commercial enterprises (primarily Moon Sugar) and trading hubs. This is an example of white influence, for better or for worse, anchoring itself in a culture and slowly assimilating it into one that is considered 'modern, normal, or simply right'.
In the northern-most land of Skyrim, Khajiit are treated as second-rate beings. While Khajiit themselves are allowed in, Skooma (drink containing Moon Sugar) is banned which can be interpreted as a subtle way to keep the race from entering the land. There are some cities throughout Skyrim that vehemently hate the Khajiit and won't even let them take home inside the walls, forcing them to make camps outside the gate as pictured below:
And get this, the name of the city that so intensely hates the Khajiit that they won't even give them a place at their inns? Whiterun.
If the player decides to engage in conversation with one of the camping the Khajiit, here is a possible dialogue.
"They do not like outsiders in their land, and so we are forbidden to enter the cities. When they look upon us, they see only pickpockets and Skooma dealers"
While it is primarily the Nords (another white folk) who are the main abusers, all of Skyrim seems to have little good to say about the Khajiit. More dialog in combat includes slurs such as "You'll make a fine rug, cat!" and "You remind me of my cousin's cat. Killed that too!"
The White-Habits Young mentions seem to be more than prevalent in the northern reaches of Tamriel. The entire basis of the game Skyrim can be traced to a war on the races in fact, but that would require much more intensive explanation. For now, the Khajiit serve as a primary example of what happens when White-Habitness gets expressed in video games and how they serve to reflect real-life indigenous group displacement.
I found your blog to provide an interesting incite into how the khajiit people are treated when related to other races in the context of Skyrim. After reading this I have found that this also occurs in other parts of the Elder Scrolls series as well, with many of the same key points of moon sugar dealings and being treated as untrustworthy. Though this can vary with the game Morrowind featuring them as an enslaved race by the Dark Elves and in Oblivion where many of them can be found in the slums of Cyrodiil. This showing the people in this world viewing their race as either servants or outsiders. Though again your blog did show me how this treatment of the Khajiit by other races is very poor and shows the race known for living in deserts and jungles to be the lowest in terms of society hierarchy.
ReplyDeleteI found this to be pretty interesting. While something always seemed a little off about the Khajiit, I'd never fit all the pieces completely together, so this blog did a nice job of establishing the racial bias regarding them. The Argonians also should be noted to have similar perceptions regarding them, at least within Skyrim; most Argonian characters that are featured are criminals of some variety, although they live within cities unlike the Khajiit. Very interesting to see how racism factors into the Elder Scrolls both intentionally and subliminally.
ReplyDeleteI found this blog fascinating, as during my play-through I was more focused on the portrayals and lore of the Dunmer as informed by medieval anti-Semitism (in Windhelm particularly). What do you make of the Khajiit accents? Do you see a connection between Moon Sugar and opium?
ReplyDelete