Hasbro's Risk and its focus on Europe
Risk is a board game that allows
its players to control certain parts of the world and fight other players via
game pieces for control of different regions. This is a fun strategy game that
I myself have played several times. Something that I never took into consideration,
though was the Euro-centricity throughout the entire game. It is known or can
be assumed that the game is inspired by some of the themes in Tolkien’s Middle
Earth. The most direct relation that is important is the constant fighting for
ownership and control over the land and people in different regions, with the
goal to take over the world.
The map for the game is just a
regular map of the world but dividing the continents sans Antarctica into 42
regions. We can already begin to see the game placing a focus on European areas
with the number of armies each continent gets. South America get two and Africa
gets three, while North America and Europe both get 5. Asia tops it off at 7,
but that is because of its land mass. Europe is way smaller than Africa and
should have less regions/armies in comparison. This puts Europe on a pedestal already
and creates more difficulty for someone to take land from Europe if someone
already has the region. Now, of course that means there are more regions in
that area to conquer, but it is still rather unfair for the other much larger
countries, especially since the game is a game and not really portraying the
idea that its based of off population or any other statistic.
https://www.youtube.com/watch?v=-r7T60r4f3c
This focus on Europe definitely has
to do with when and where it was made (France, Europe 1957), but as the game
progressed and began to draw from Tolkien, there is no doubt that the
Euro-centricity in his work crept its way into that of the games. This is
because it allows habits of whiteness and; therefore, makes it normal that
Europe was the center of all things in the middle ages. In a chapter by Helen
Young, she explains that although, Tolkien doesn’t exactly recreate a modern
European map to place Middle Earth, but it does lay in the corresponding part
of the globe that Europe is on and it is of similar size (Young 29). This is
just more evidence that Tolkien drew from the idea of Europe being the “center”
of the world.
http://sun.menloschool.org/~dspence/arda/maps/maps_evol.html
With this, it can be pretty well
understood that the game, although maybe even not intentionally, put a major
focus and reward in Europe by allowing the region to have more armies despite
its smaller size. It can also be understood that since the game does seem to
take ideas from Tolkien’s Arda, it probably took some of the Euro-centricity with
it and created another misinterpretation of the middle ages to allow
justification of a whiter, more Europe centered medieval.
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